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header icon TREASURE STRIKE by Gabriel83 header icon

Treasure Strike: FAQ by Skinny Lee
Version 1.0, Last Updated 2004-07-25 View/Download Original File
Return to Treasure Strike (DC) FAQs & Guides


=======================
Treasure Strike
Japanese Dreamcast Game
By Lee Johnson
=======================

1 Introduction The basic premise (clever word) to the game
2 Controls How to make your little guy (or gal) move
3 Main Menu The first set of options you will encounter
4 Character Make Create your Character
5 Town The town menu... nothing more.
6 Temple Expedition Central.
7 Store Buy or Sell stuff.
8 Mechanics Improve your weapons performance.
9 Boutique Look pretty.
10 Bar DRINK!(The character looks about 12 mind you;
this game is a bad influence on kids!)
11 Playing the game Finally
11a. Safe Room
11b. Treasure Chests
11c. Keys
11d. Dropping stuff
11e. Minimap
12 Contact Information Talk to me goddammit, i'm lonely!


1 Introduction.
--------------
Treasure Strike is, if you don't know, a Japanese only game for
the Sega Dreamcast, released in 2000. It is quite similar to
Powerstone 2 in format, although the gameplay is very different. It
is your job, as Treasure Hunter, to find treasure in miscellaneous
places such as temples, pirate islands and Tron-like pyramids. You
compete between 1 to 3 opponents to find the most valuable (in
theory) treasure and escape with it.

I have written one FAQ before this one, Tokyo Bus Route. Like my
first faq, this will not be a complete walkthrough of the game (if
that would be possible) but is just a simple tool to get you started
in the game, it took me hours of playing around to even create my
own character.

The Next Version will include a Levels guide and a piece on unlocking
stuff in multiplayer if I figure it out.

2 Controls
-----------
In Game Analogue stick Move the guy around
Digital (D) pad Go to first-person mode to look around
(move the analogue stick to go back to third person mode)
A button Jump or leave your safe-room
B button Use the weapon on your right arm
X button Use the weapon on your left arm
Y button Hide / Show minimap
Start button Check how many items you have
R collar button Auto-aim at enemy in front of you
L+R collar button Open box (see How to Play)

Inventory Start button Go back to game
Digital pad Highlight item
A button Throw away item

Menu Digital pad highlight different buttons
A button Select option
B button Go back
X button change zoom
(character make and boutique only)
Y button make character animate
(character make and boutique only)
Collar buttons rotate character
(character make and boutique only)

3. Main Menu
-------------
I will draw up a chart here to show each menu

Start --------- New
| |
| --- Load
|
Versus -------- Very self-explanatory (1p V 2p e.t.c.)
|
????? --------- Gives me a code, don't know what for!!!
| |
| --- Crashes my Dreamcast, the disc is pretty scratched!
|
Options ------- Can't figure out what each option does, sorry.

When you start a new game you will be able design your character, you
can select gender, posture, hair, eyes e.t.c. and later you can also
edit the superficial parts again, hair type and colour and also
change clothes, loading a game will load up your saved game to the
main menu, you can only have one saved game (per VMU, I suppose).

4. Character Make
------------------
Please note that the top option on most of these menus, throughout
the game, will be back (it's the bottom option in town, though)

Sex ----------- Male
| |
| --- Female
|
Features ------ Height ------ Medium
| | |
| | --- Short
| | |
| | --- Tall
| |
| --- Face
| |
| --- Hair
| |
| --- Head -------- Eyes
| | |
| | --- Mouth
| |
| --- Colour ------ Skin
| |
| --- Hair
|
Name
|
Finished

After this is done you will see a short introduction (well the rest
of it actually) and then find yourself in the town.

The first time you enter town, the only place you can go is the
Temple, no other options are available.

5. Town
--------
Town is a system of menus to do what you want, buy, sell, and e.t.c.
There are no townsfolk to ramble on to, demons what've taken over
the castle with some useful armour at the other end or Mayors to go
on quests for (A breath of fresh air, I think)!

TOWN MENU
Go to --------- Temple
| |
| --- Store
| |
| --- Mechanics
| |
| --- Boutique
| |
| --- Bar
|
Character------ Treasure collected / Owned
| |
| --- Equip
|
Save
|
Quit ---------- Yes
|
--- No

6. Temple
----------
I don't know if it is a temple but to me it looks like one,
anyway, the guy here is who you have to talk to when you want to go
on an expedition

TEMPLE MENU
Request Expedition
|
Character------ Treasure collected / Owned
| |
| --- Equip
|
Leave

7. Stores
----------
In the store you can buy weapons and sell weapons or
treasure. It doesn't appear until you have been on your first
expedition, you don't need it anyway, you have no cash or treasure

STORE MENU
Buy
|
Sell----------- Treasure
| |
| --- Weapons
|
Character------ Treasure collected / Owned
| |
| --- Equip
|
Leave

8. Mechanics
-------------
The mechanic upgrades your weapons and his sister (?) does
something with treasure, I can't figure out what, exactly because
nothing ever seems to happen but It could be like the Powerstone 2
weapon mixing thing. Whatever it does you need two pieces of treasure
for it, it gives you them back and takes 100gp from you!

MECHANIC MENU
Upgrade
|
????? --------- Something to do with treasure
|
Character------ Treasure collected / Owned
| |
| --- Equip
|
Leave

9. Boutique
------------
The Boutique is used to change the appearance of your character, it
gives you more hairstyles to choose from than the Character Make and
lets you add clothes, hats, glasses, belts and shoes.

Most of the clothes menus (i.e. trousers) have multiple options, from
the trousers menu, click on a pair you want to try (remembering the
top one is back) and then you will be given a list of ten colours
that the design comes in.

BOUTIQUE MENU
Hair/Hats ----- Change haircut / Add hat
| |
| --- Change hair colour
| |
| --- Done
| |
| --- Cancel
|
Clothes ------- Top half
| |
| --- Bottom half
| |
| --- Belts
| |
| --- Shoes
| |
| --- Glasses, earrings and headgear
| |
| --- Done
| |
| --- Cancel
|
Character------ Treasure collected / Owned
| |
| --- Equip
|
Leave

10. Bar
--------
Sometimes you want to go where everyone knows your name, and this
would be the place... If you understood Japanese! (I'm assuming you
don't because you wouldn't have a problem with the game that I could
help you with if you could) Every now and again when you visit,
someone will tell you something, maybe hints and tips, maybe the best
place to look for certain items, maybe that there won't be an English
version!!! This place has no use as far as I know.

11. Playing the game
---------------------
If you haven't read the ingame controls, I recommend you do that now,
even if you have played a game already, you may learn something new.
The winner of a game is the person who gets out of the maze, and into
their safe room with the Main treasure item. You will have between
one and three opponents to fight against.

11a. Safe Room
A Safe Room is the room that you are safe from attackers, you can
secure any treasure you have on your person, heal yourself and stock
up on ammo. You start the game leaving your Safe Room and can go
back there at any time. No enemy can go into your Safe Room just as
you cannot go in theirs. If during the healing process you need to
get back out quickly you can press A and leave prematurly. When you
lose all your health, you will drop everything you had and respawn
there.

11b. Treasure Chest
Now, these are where you find the treasure (duh!) and to open them
press both collar buttons together, you need to be right infront of
the side with the lock on. Treasure Chest come in three types:

Type | Colours
--------------+----------------------------------------------
Brown | Brown(!?)
Coloured | Red, Blue, Yellow
Multicoloured | Red and Blue, Red and Yellow, Blue and Yellow

Brown ones will always open, coloured ones will open if you have the
corresponding coloured key and multicoloured chests (TeeHeeHee,
chest) will only open if you have BOTH coloured keys for it.

11c. Keys
Keys are found dotted about the level, for two or three player games,
there are three keys (one of each colour) but for four player games
there are six.

11d. Main Treasure
You will know you have opened the treasure chest with the main
treasure in it because there will be a whoosh! noise (very technical,
I know) and a column of light. get ready to run for your Safe Room
when you pick it up because your screen will flash red and an alarm
will sound, and lucky you, it will for everybody else as well. Main
Treasure are always in multicoloured chests.

11e. Dropping Things
If you get hit, you may drop an item you are carrying, which is where
the fun and anger come into this game. You will drop items in this
order:
1. Main Treasure
2. Key (One at a time)
5. Treasure (all at once)
When you get KO'd you will drop everything.

11e. Minimap
The Minimap can be hidden or shown with the Y button. Land appears
in a dark blue, chests are yellow dots, keys are red dots and enemy
(and yourself) appear as large flashing yellow dots. Treasure that
has been discarded or lost appears as a blue dot. Where there is no
terrain is green.

12. Contact Information

======================
skinny_jew@hotmail.com
======================

You can put this FAQ anywhere you like, as long as I am given credit
as writer. You must ask permission if you plan to alter this FAQ in
any way but if you do write an addition I would be more than happy to
include it in the FAQ. Also if anyone knows any of the information I
have said I'm not sure about or don't know, please contact me
(options, unknown menu on front screen, e.tc.)

Treasure Strike: FAQ by Skinny Lee
Version 1.0, Last Updated 2004-07-25 View/Download Original File
Hosted by GameFAQs
Return to Treasure Strike (DC) FAQs & Guides















Treasure Strike: FAQ by YatenKou14
Version 2.0, Last Updated 2000-06-01 View/Download Original File
Hosted by GameFAQs
Return to Treasure Strike (DC) FAQs & Guides

Liked this FAQ? Click to recommend it to other GameFAQs users.

TREASURE STRIKE!!
Version 2.0

FAQ/Hints/Walkthrough by: YatenKou14@aol.com


Without any distractions, lets get straight to the good stuff!

MENU TRANSLATIONS

The game begins with your character arriving at a city where the game takes
place. You first enter your name (in English or Japanese). Then you move on
to customize your character, choosing their gender, hair color and style, eye
shape, etc. You then start the game! Buffalo greets you and you have your
first battle with him. Remember that you can lock onto a person using R1 to
vastly increase your accuracy. After that, the true game begins.

Here are menu translations:

At the main menu, the top option selects things to do in town. Again on the
main menu, the second option is for equipping new weapons. The third option
is save game, and the last is quit.

Again, to get to the Town Menu, click the first option on the main menu. The
first command at the town menu is where you would click to begin a battle.
The rest should be easy to figure out from there.

The second option on the town menu is The Shop. You go here to buy and sell
new items. After clicking on the shop, it will bring up a new menu. From
here, select the top option to buy new weapons. The second option is for
selling items you own ( the top option on the sell menu is to sell treasure,
the second is to sell weapons). The third option is equip new items, and the
last is exit.

Back at the main menu, the third option is Nutz and Boltz's Shop. You can go
here to upgrade your weapons and combine treasure for new weapons. Note that
you can only upgrade and combine items after a certain point in the game; it
is not immediately selectable. Once you select Nutz and Boltz's Shop,
another menu pops up. From here, the top menu is to upgrade your weapons,
and the second is for combining. You should be able to figure those out on
your own. The third option is equip, and the last is exit.

The fourth option on the main menu is The Coco Brother's Shop. You can go
here to change your characters clothing. The top Brother deals with hair
color and style, and the second deals with clothing and accessories.

The final option on the main menu allows you to go to the bar, and you MUST
go here occasionally to open up new areas and meet new rivals. After you
have all the areas and have beaten Mon Butch though, there is no point in
going here.

CHARACTERS
( With the weapon ratings, I am assuming you know how to lock on.... If not,
you hold R1 and target the person; this vastly increases your effectiveness
in battle.)

Buffalo: Appears to be a miner of some sort, with a viking's helmet. There
isn't much to be said about this guy, he's pretty dull, to be frank. He
greets you and fights you the first time you land at the city where the game
takes place, and appears in the Ruin Lotusia and The Cubid, on setting 1 and
2. His weapons are a big hammer (yay!) and a cruddy little machine gun. The
hammer does a decent amount of damage, but since it is a close range weapon
it is really difficult to hit most people with half a brain. The machine gun
is crap incarnate. At least it's real fast..... but the damage it does is
practically nothing. I can't recommend this character at all.


Harao: He seems to be a guardian of The Cubid, or just a wandering treasure
hunter. He looks pretty spiffy. His weapons are a poisonous chakram and a
gun that shoots tornadoes at the opposition. The chakram is nice since it
poisons the enemy ( when you are poisoned, you just sit there shaking your
head, leaving you wide open to attacks ), but once again, it is a close range
weapon, so you have to be pretty quick to hit the enemy with it. The tornado
shot is good because they spread out and are very easy to hit the enemy with.
They don't do too much damage though. Overall a very good character.
Recommended.


Wolsm: Ok, this guy is definitely the guardian of the Cubid. You can
actually read what this guy is saying too, although he doesn't say much... (
"Oh no!! Please take me home!!" ) His weapons are his fist and what appears
to be a type of magic spell; it shoots out a red skull at you that poisons
you. Poison is without a doubt the most annoying status effect. On top of
that, his close range attack (his fists) really hurts, and he runs up and
hits you after he poisons you. Additionally, (although I THINK this only
happens in the Cubid) his life constantly regenerates. This makes it pretty
difficult to kill him. A pretty powerful character, but there is better.


Honey Pie: WOO HOO!! Easily the coolest pre-made character, and also the
most powerful (aside from Mon Butch, that is). She only appears at Jumbo Max
Island and the Garric Tower(but only once there). Her two weapons are her
"Love Gun" and her cannon. The Love Gun is extremely spiffy, and good too.
It is basically a poison gun, only hearts fly around the person as they walk
around real funny. The cannon just flat out hurts. It is fast, and does a
lot of damage, and she has infinite shots with it. Also, it appears that
Honey Pie and Cutie Pie are related (not necessarily by blood), since in her
character description in the instrucion book mentions Cutie Pie in it.
Perhaps they are sisters, or just rivals. Honey Pie just plain kicks ass,
HIGHLY recommended.


Cutie Pie: Cutie Pie only appears in Ruin Lotusia and the Garric Tower
(once). Her two weapons are her Seed Gun and her really spiffy land mines
that drop anvils on the opponents' heads. The Seed Gun is basically Honey
Pie's gun with a reduced range and less "Oomph". Her land mines, however, do
a good amount of damage and cause the dizzy effect. When you are dizzied,
she usually runs up and lobs a seed bomb at you. Not a very good character,
but she IS better than Buffalo. (Am I the only one who notices that the
flower on her head looks like it tried to eat her but got stuck and died?)


Captain Smileman: I call him "Snickelmoose" for some reason. Probably
because he is EXTREMELY annoying. He only appears in Jumbo Max Island and
Garric Tower (once >.< god I'm getting tired of saying that!!). His weapons
are his "Homing Tri-shot Anchors" and his close range weapon is his fist or
MAYBE that anchor he carries around on his back. The homing anchors are very
painful. They home and do a good amount of damage. His close range attack is
also to be reckoned with. A powerful character, recommended. Almost
compares to Honey Pie.


Kotz: ARGGH!!! THIS GUY IS SO FRIKKIN ANNOYING IT ISN'T EVEN FUNNY!!! HE
MAKES SMILEMAN SEEM TAME!! I HAAAAAAAATE KOTZ!!!
Ok, just had to get that out. Yes, Kotz is very annoying. His close range
attack, his Bone Club, does good damage and also has that "wind slash-y
thing". His other attack, his Bone Missile, is a single homing missile that
does very little damage. I hate this guy, therefore, don't use him. Also,
this guy is your rival for all of the game, unless you pick the second choice
near the beginning of the game, whereupon you might get someone else( I have
yet to do this though).


Squad Kotz: These guys are pretty weak. You basically have nothing to worry
about from these guys, unless they are with Kotz. They have a weak cannon
and also a land mine that explodes. They work for Kotz.


Karaft-Maru: There isn't much to be said about this guy; he looks spiffy,
but he really sucks. His weapons are his shotgun which poisons, and another
crappy machine gun. As you read above, poison is extremely annoying. The
machine gun does almost no damage. Not recommended. Just a theory; This guy
always seems to be in some sort of situation with HeinHein. Could they be
rivals? Or perhaps Karaft-Maru is HeinHein's creation.....?


Dr. Highhat HeinHein: This guy is funny looking ^-^ His looks just scream
"PLEASE KILL ME!" He ALSO has one of those cruddy machine guns, but his
close attack is pretty strong. Not too bad, but not too good either.


Mon Butch: This guy is pretty disturbing looking.. But he somehow reminds of
my friend Hoosier Joe's ( yes, that is her nick-name) dad. Ok, this is
without a question the most powerful character in the game. His weapons are
his tri-shot homing missiles, which are basically the homing anchors that
Smileman uses, but the do much less damage. His other weapon is the real
killer. It is a HUGE sword that takes off more than half of your life, and
also has that windy slashy things. Recommended, but very scary character.


And those are all the characters found in the game. Noting that HeinHein and
Mon Butch are secret characters.

SPIFFY HINTS

Ok, there really isnt much to put up here, but I am TRYING to make a good
FAQ here, and the Item Combination List will appear later, as soon my friend
and I get off our lazy butts and make it ^-^;;;


First off, when you are playing one player mode and you want to collect
as many items as possible and of course you stumble across the chest with the
target treasure right off the bat, merely close the chest WITHOUT grabbing
the item. The treasure will stay right where it is, but you have to watch
that the computer opponents don't get it, but THAT problem can be easily
avoided by placing lots of mines around the chest.... ( I actually didn't
think of this one. My friend pointed it out to me.)

The best weapons are the ones that are fast, and do a good amount of
damage. Also, homing is very useful to have. Status effects are rare and
definitely worth the while; but, the only status effect weapons I have found
are the Foot Mine and a purple gun with a slow effect. Close range weapons
are not often worth the while, with a few exceptions. I have found that for
amount of ammo, 30 seems to be about the best number. Above 30 is nice, but
those points could have gone to speed of the shot or damage potential.


About upgrading weapons. Like I said above, 30 ammo is plenty. Rarely
will you need more than that, if you aim well. I would put as much points
into damage and speed as possible.


LEVEL STRATEGIES


Ruin Lotusia: My personal favorite stage. There is plenty of open space for
those spiffy explosive weapons, and also lots of stairs for knocking people
into the air. This stage is also probably the most well designed. There
isn't much to worry about in this stage until you beat the game and Mon Butch
begins to show up there. This is also the "last" stage in the game; meaning
that you fight Mon Butch here(Mon Butch being the final boss).

Garric Tower: Also a very nice stage. There are LOTS of stairs, and a lot
of open space in the arena area. In the other areas though, persons using
explosive weapons should use a little caution... One little mis-aim could
lead to you blowing yourself up. This is probably the easiest stage. The
only people that show up here are HeinHein and Karaft-Maru( and Kotz, of
course). Just watch out for Karaft-maru's poison gun.

The Cubid: This stage just isn't good for multi-player games. It gets kind
of difficult to see on a split-screen. On one player though, this stage is
very fun. There are some open spaces, and also a good amount of stairs.
There isn't much to say about this stage really. This stage can get hyper
annoying; both Wolsm and Harao have poisonous weapons. Kotz being there
doesn't help much.


Jumbo Max Island: The coolest stage. There is a lot of open space for you
bomb-happy freaks and also a few stairs. It is easy to screw up on those
stairs though. This stage is deadly. I try not to go here too much, because
it tends to really piss you off when Honey Pie just starts blowing the crap
out of you. And Smileman hurts too. Thank god Honey Pie and Smileman keep
Kotz busy.


WEAPON RECIPES
This excellent little chart was sent in by JTS - Thelemur@Jorsm.com!!
Arigato!


S = Short Range, L = Long Range, T = Trap, N = New, O = Old, J = Junk
E = Explosive, H = Homing, P = Paralyze, D = Dizzy, Z = Slow Motion
F = Short range with far damage, R = Recharging (energy) weapon, A = Ammo
* = Need to test weapon to verify notations
! = Need to verify weapon name


S J 1 29 JUNK
S O FR 4 14 Daisword (Like the Trident, only suckier)
L O A 4 22 Bereto Gun (?) (need to try this) *!
L O A 5 82 Gagaga Gun (Biryu's official gun. Machinegun)
L O HA 6 47 Goju x Nini (50 x 2 2 Double missile launcher with weird
name) *
L N DR 10 29 Love Machine (makes dizzy with hearts)
L O HA 11 47 Shaboned (?) (bubble gun)
S J 14 (1 8 12 13 16 17 21 24 25 28 31 32 34 39 43 44 47 62 66 67 86) -
JUNK blade
L J 14 35 JUNK gun
S N FR 14 19 Lighty Light (lightsaber)
S O 14 26 Quick Hammer (Giant mallet)
S N 14 38 GyaGacho (Giant... claw... thing. It's silly)
S O FR 14 41 Trident (The official Biryu sponsored sword)
S N 14 45 Big Katana (It's a big katana. That's not the real name) !
S N R 14 68 Dorakta (cat claws)
S N 14 82 Ginsu (ginsu chainsaw. Enough said)
S O FR 14 91 Big Honking Cloud Sword (tm) !
S N 14 97 HR1-1000 (The ultimate in paper fan killing technology)
L O HR 16 20 Nocturne I (homing laser 1)
L N HR 17 20 Concerto II (homing laser 2)
T O Z 17 24 Blizzadon (ice trap, slows you down)
L N HR 18 20 Homing laser 3 !
L O R 19 22 EnerGun (This is a gun that fires energy, appropriately
enough) *
T N E 19 24 KANJI-Enerbomb (Energy trap mine)
L N ER 19 27 EnerDyna Gun (energy bomb launcher)
L J 19 38 JUNK gun
S J 19 63 JUNK blade
L O R 19 85 Repealer (Energy ring gun)
L N PA 20 85 Fanfarei (Dancing gun, stuns you)
S J 20 (23 28 33) - JUNK blade
L J 20 (31 3 - JUNK gun
S N 21 23 Megaton Knuckle (Punch. Hurts. Urgh. Grunt) *
L O A 21 42 Number Shot (It's a Shotgun.)
L J 21 (70 80) - JUNK gun
L J 22 (1 7 10 15 18 28 30 36 38 54 69 74 96) - JUNK gun
S J 22 29 JUNK blade
L N PA 22 23 Toke toke tiger (stunning gun)
L N EA 22 31 Dyna gun (bomb launcher)
L N A 22 40 Ninja star launcher (Yeah, it's obvious ain't it?) *!
L N A 22 46 The Big Bow (I believe that's actually the name. Crossbow) !
T N D 24 26 King's 16 Ton (Drops 16 tons of dizzying damage on your head)
T O E 24 31 Jirai Bomb (The normal explosive mine)
T N Z 24 34 Dodododorian (It's a plant mine. Go figure)
T N D 24 39 The Love Mine (Makes you dizzy with the power of love!) !
T N D 24 41 Tub dropper (... that's a silly name, makes you dizzy with
chickens) !*
L J 24 (62 82) - JUNK gun
S J 24 (69 73) JUNK blade
T N P 24 94 DamuDamuAshu (Drops a boot on your head, makes you depressed
and stuns you) !
T N DE 24 104 Smoker Heaven (Wow. Even item 104 makes weapons? Hurts AND
dizzies. Sugoi)
L O EA 27 31 Bombned (tosses bombs in a short arc)
L N HEA 27 47 Missileman 3 (3 way rocket launcher) *
L N HA 27 62 The MiKANJIMiKANJI (Slow motion homing missile of doom) *!
S N P 28 32 Kuram Chakram (Stunning blade weapon, stuns with skulls)
S J 29 (32 59) - JUNK blade
L J 29 35 JUNK gun
L N H 37 47 Condor Gun *! (??? Can't make one)
S O FR 40 82 Spinner Stars (The rotating blade weapon thing)
L N R 63 82 Energagaga Gun (Energy machine gun. Word.)
L N A 82 96 Finger Fang (Seems to be a shotgun type weapon. Neesd
further testing) *!
L N A 82 107 KANJI Gatling (It's a gatling gun. Tres cool) *

I've been trying to construct these items, without the following list of
treasures, so you may
want to attempt combinations using any of the items below:

9 18 34 37 40 45 48-53 55-58 60 61 65 72 73 75 83 88 89 92 93 97-101 103 105
106 109

(I am missing 36 out of 120 items)

Barring those items, I've comprehensively tested all combinations using:

1 14 19 20 21 22 24 27 29 47 82

Extra Facts:

Out of the 18 store sold weapons, I have made 16 (Where are those last 2
hiding?)
30 of the weapons are original.
I am missing 36 out of 120 items.
Only 109 items can be combined, the last 11 are unsellable and uncombinable
treasures.



Treasure Strike: FAQ by YatenKou14

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